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	<title>Comments on: Getting started with XNA &#8211; Animating a 3D Model</title>
	<atom:link href="http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/</link>
	<description>Brecht Kets - XNA News and Tutorials - DirectX News and Tutorials</description>
	<lastBuildDate>Thu, 31 Dec 2009 20:10:22 +0000</lastBuildDate>
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		<title>By: Stuart Page</title>
		<link>http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/comment-page-1/#comment-13257</link>
		<dc:creator>Stuart Page</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/#comment-13257</guid>
		<description>this tutorial is fantastic. It definitely helped me get my head around 3d modelling. I bought a book on using xna by o&#039;reilly and it doesnt cover any of this, only how to load the model and rotate the whole thing, nothing on animating individual parts of it.</description>
		<content:encoded><![CDATA[<p>this tutorial is fantastic. It definitely helped me get my head around 3d modelling. I bought a book on using xna by o&#8217;reilly and it doesnt cover any of this, only how to load the model and rotate the whole thing, nothing on animating individual parts of it.</p>
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		<title>By: Brecht Kets</title>
		<link>http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/comment-page-1/#comment-6264</link>
		<dc:creator>Brecht Kets</dc:creator>
		<pubDate>Tue, 20 Nov 2007 14:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/#comment-6264</guid>
		<description>No bad, the last ; is just an empty statement. But I&#039;ve updated it just in case ;-)</description>
		<content:encoded><![CDATA[<p>No bad, the last ; is just an empty statement. But I&#8217;ve updated it just in case <img src='http://www.3dgameprogramming.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Bourgois</title>
		<link>http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/comment-page-1/#comment-5973</link>
		<dc:creator>Bourgois</dc:creator>
		<pubDate>Wed, 14 Nov 2007 10:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/#comment-5973</guid>
		<description>I think there is a tiny typo at the end

_model.Root.Transform = Matrix.CreateRotationY(time * 0.5f);;

I did not have a problem with it, but for all the blind copy/pasters out there ;)</description>
		<content:encoded><![CDATA[<p>I think there is a tiny typo at the end</p>
<p>_model.Root.Transform = Matrix.CreateRotationY(time * 0.5f);;</p>
<p>I did not have a problem with it, but for all the blind copy/pasters out there <img src='http://www.3dgameprogramming.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: 3D Game Programming &#187; Getting started with XNA - First Person Camera - XNA News and Tutorials - DirectX News and Tutorials</title>
		<link>http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/comment-page-1/#comment-812</link>
		<dc:creator>3D Game Programming &#187; Getting started with XNA - First Person Camera - XNA News and Tutorials - DirectX News and Tutorials</dc:creator>
		<pubDate>Tue, 31 Jul 2007 19:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/07/09/getting-started-with-xna-animating-a-3d-model/#comment-812</guid>
		<description>[...] show you how to make a first person camera. As usual, this tutorial will work on the code of the previous one, available for download [...]</description>
		<content:encoded><![CDATA[<p>[...] show you how to make a first person camera. As usual, this tutorial will work on the code of the previous one, available for download [...]</p>
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