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	<title>Comments on: XNA Terrain Editor</title>
	<atom:link href="http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/</link>
	<description>Brecht Kets - XNA News and Tutorials - DirectX News and Tutorials</description>
	<lastBuildDate>Thu, 31 Dec 2009 20:10:22 +0000</lastBuildDate>
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		<item>
		<title>By: Brecht Kets</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-13270</link>
		<dc:creator>Brecht Kets</dc:creator>
		<pubDate>Thu, 31 Dec 2009 20:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-13270</guid>
		<description>The link is still up. Working fine here</description>
		<content:encoded><![CDATA[<p>The link is still up. Working fine here</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-13268</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 20 Oct 2009 22:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-13268</guid>
		<description>Is the link still up? Every time i click on it it says connection timed out.</description>
		<content:encoded><![CDATA[<p>Is the link still up? Every time i click on it it says connection timed out.</p>
]]></content:encoded>
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	<item>
		<title>By: John Marcovitz</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-13264</link>
		<dc:creator>John Marcovitz</dc:creator>
		<pubDate>Thu, 27 Aug 2009 22:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-13264</guid>
		<description>Nice editor,  The is written in 2005 but the project the converts over to 2008 without a hitch.  However just clicking on  the downloaded .exe I got a System.IO.Filenotfound exception.  (Missing File?)  I was able to run it in the debugger and it produced some nice graphics.  It is a little hard to work with without a user manual.</description>
		<content:encoded><![CDATA[<p>Nice editor,  The is written in 2005 but the project the converts over to 2008 without a hitch.  However just clicking on  the downloaded .exe I got a System.IO.Filenotfound exception.  (Missing File?)  I was able to run it in the debugger and it produced some nice graphics.  It is a little hard to work with without a user manual.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-13262</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Sun, 09 Aug 2009 18:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-13262</guid>
		<description>Does it edit .trn files or Dem files.
Link broken</description>
		<content:encoded><![CDATA[<p>Does it edit .trn files or Dem files.<br />
Link broken</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jake</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-9603</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Wed, 21 May 2008 18:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-9603</guid>
		<description>hi, will i be able to use this programme to create terrains for my games on microsoft visual c#? if so, how?

thanks</description>
		<content:encoded><![CDATA[<p>hi, will i be able to use this programme to create terrains for my games on microsoft visual c#? if so, how?</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: william</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-9122</link>
		<dc:creator>william</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-9122</guid>
		<description>Hello im tyring to import my other files i used to have when i created my mmo online game there in a diff file format is it possibel to switch them to this file format?


if not what programs should i use to create stuff liek housees sprites and stuff for me to see in this editor</description>
		<content:encoded><![CDATA[<p>Hello im tyring to import my other files i used to have when i created my mmo online game there in a diff file format is it possibel to switch them to this file format?</p>
<p>if not what programs should i use to create stuff liek housees sprites and stuff for me to see in this editor</p>
]]></content:encoded>
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	<item>
		<title>By: Piotr</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-9057</link>
		<dc:creator>Piotr</dc:creator>
		<pubDate>Mon, 10 Mar 2008 14:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-9057</guid>
		<description>Hello. Great stuff!! I have one proposition/idea for you. I see that right now you project is working in XNA 2.0. One month ago I was trying to move it to one window and XNA 2.0. But is crashes as start displaying open file dialog. I studied a lot your code. And I think that it will be great to make caves in this terrain and save the terrain in another way than heightmap. Maybe I&#039;m wrong ... maybe it can cause a lot of problems with shaders and textures, maybe not:). But I think that your triangle collision function to place a ground cursor should be still OK. For me it will be very good to add to vertices highlighted by cursor ray direction vector multiple by strength. In this way it is possible to make caves probably:). That is only my idea. Probably you know it better:) ... I&#039;m just computer science student changing your project for my style of work:) trying to use it to my 3d game:). But writing something like this from zero for me - incredible:). I&#039;m waiting for your answer.

Cheers 

Piotr ... p.s. sorry for my English I&#039;m from Poland ...</description>
		<content:encoded><![CDATA[<p>Hello. Great stuff!! I have one proposition/idea for you. I see that right now you project is working in XNA 2.0. One month ago I was trying to move it to one window and XNA 2.0. But is crashes as start displaying open file dialog. I studied a lot your code. And I think that it will be great to make caves in this terrain and save the terrain in another way than heightmap. Maybe I&#8217;m wrong &#8230; maybe it can cause a lot of problems with shaders and textures, maybe not:). But I think that your triangle collision function to place a ground cursor should be still OK. For me it will be very good to add to vertices highlighted by cursor ray direction vector multiple by strength. In this way it is possible to make caves probably:). That is only my idea. Probably you know it better:) &#8230; I&#8217;m just computer science student changing your project for my style of work:) trying to use it to my 3d game:). But writing something like this from zero for me &#8211; incredible:). I&#8217;m waiting for your answer.</p>
<p>Cheers </p>
<p>Piotr &#8230; p.s. sorry for my English I&#8217;m from Poland &#8230;</p>
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	<item>
		<title>By: Olkenava &#187; XNA Terrain Editor</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-5793</link>
		<dc:creator>Olkenava &#187; XNA Terrain Editor</dc:creator>
		<pubDate>Sat, 10 Nov 2007 13:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-5793</guid>
		<description>[...] read more &#124; digg story [...]</description>
		<content:encoded><![CDATA[<p>[...] read more | digg story [...]</p>
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	<item>
		<title>By: Brecht Kets</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-307</link>
		<dc:creator>Brecht Kets</dc:creator>
		<pubDate>Sun, 01 Jul 2007 08:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-307</guid>
		<description>no problem ;-)

Brecht
&lt;a href=&quot;www.3dgameprogramming.net&quot; rel=&quot;nofollow&quot;&gt;www.3dgameprogramming.net&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>no problem <img src='http://www.3dgameprogramming.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Brecht<br />
<a href="www.3dgameprogramming.net" rel="nofollow">http://www.3dgameprogramming.net</a></p>
]]></content:encoded>
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	<item>
		<title>By: PsyCadelik</title>
		<link>http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/comment-page-1/#comment-301</link>
		<dc:creator>PsyCadelik</dc:creator>
		<pubDate>Sun, 01 Jul 2007 00:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/25/xna-terrain-editor/#comment-301</guid>
		<description>I have to thank you guys for sharing the project with other people and for the comment, I really appreciate it! :)</description>
		<content:encoded><![CDATA[<p>I have to thank you guys for sharing the project with other people and for the comment, I really appreciate it! <img src='http://www.3dgameprogramming.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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