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	<title>Comments on: Soft Shadow Video</title>
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	<link>http://www.3dgameprogramming.net/2007/06/13/updated-soft-shadow-video/</link>
	<description>Brecht Kets - XNA News and Tutorials - DirectX News and Tutorials</description>
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		<title>By: Brecht Kets</title>
		<link>http://www.3dgameprogramming.net/2007/06/13/updated-soft-shadow-video/comment-page-1/#comment-47</link>
		<dc:creator>Brecht Kets</dc:creator>
		<pubDate>Sun, 17 Jun 2007 09:02:05 +0000</pubDate>
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		<description>Keep up the good work Bacon!</description>
		<content:encoded><![CDATA[<p>Keep up the good work Bacon!</p>
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		<title>By: Bacon @ Oasis-Games</title>
		<link>http://www.3dgameprogramming.net/2007/06/13/updated-soft-shadow-video/comment-page-1/#comment-37</link>
		<dc:creator>Bacon @ Oasis-Games</dc:creator>
		<pubDate>Fri, 15 Jun 2007 23:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/06/13/updated-soft-shadow-video/#comment-37</guid>
		<description>Good to see that I&#039;m being recognized.
Hopefully I&#039;ll have something even better up by the end of the month. I have yet to implement multiple lights for shadows and just other general dynamic lighting.
After the lighting engine is done, I&#039;m going to move over to particles, then I&#039;ll try and get some simple clipping to keep the framerates high. Physics and control input will be the most important part of the project, but only as far is the game goes. For the engine, I&#039;m going to need to do a lot of work on making things easily editable. I&#039;m going to be writing up a cache + tag file system that will keep all assets together (and in a single file). Wow, I already more than filled up this textarea, I think I&#039;ll end it there.</description>
		<content:encoded><![CDATA[<p>Good to see that I&#8217;m being recognized.<br />
Hopefully I&#8217;ll have something even better up by the end of the month. I have yet to implement multiple lights for shadows and just other general dynamic lighting.<br />
After the lighting engine is done, I&#8217;m going to move over to particles, then I&#8217;ll try and get some simple clipping to keep the framerates high. Physics and control input will be the most important part of the project, but only as far is the game goes. For the engine, I&#8217;m going to need to do a lot of work on making things easily editable. I&#8217;m going to be writing up a cache + tag file system that will keep all assets together (and in a single file). Wow, I already more than filled up this textarea, I think I&#8217;ll end it there.</p>
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