XNA Effect Compiling Tool

The instruction limit has released an article about an XNA Effect Compiling Tool. This is essentially a tool which converts your shader code to byte code. This is also done for you by the XNA Content Pipeline at build time, but you never know when you might need it.
From the article:

Description

I love the content pipeline in XNA, but for effects, like the author of the XNA Effect Generator understood and mentioned already, it’s just not practical.

I liked the XNA Effect Generator too, but I wanted to implement my own effect framework so the generated classes were not what I was looking for either. Besides I had some problems with it (localization issues, dreaded French accents…). So I made a little tool that gets the Xbox 360 and Windows byte-code out of a shader in a convenient format and presentation…