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	<title>Comments on: Getting started with XNA &#8211; Primitives: Introducing the Index Buffer</title>
	<atom:link href="http://www.3dgameprogramming.net/2007/05/14/getting-started-with-xna-primitives-introducing-the-index-buffer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dgameprogramming.net/2007/05/14/getting-started-with-xna-primitives-introducing-the-index-buffer/</link>
	<description>Brecht Kets - XNA News and Tutorials - DirectX News and Tutorials</description>
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		<title>By: Sukhjot</title>
		<link>http://www.3dgameprogramming.net/2007/05/14/getting-started-with-xna-primitives-introducing-the-index-buffer/comment-page-1/#comment-13266</link>
		<dc:creator>Sukhjot</dc:creator>
		<pubDate>Wed, 14 Oct 2009 04:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/05/14/getting-started-with-xna-primitives-introducing-the-index-buffer/#comment-13266</guid>
		<description>Nice code thanks for posting ,solved my problem that is regarding index buffers 
i was using 
graphics.GraphicsDevice.Indices = new IndexBuffer(graphics.GraphicsDevice,sizeof(short)*indices.Length,BufferUsage.WriteOnly,IndexElementSize.SixteenBits);

graphics.GraphicsDevice.Indices.SetData(indices);

but it was showing exception 
but then i used as given in this code (declare a new object of index buffer) and Problem solved 

So thank you very-2 much</description>
		<content:encoded><![CDATA[<p>Nice code thanks for posting ,solved my problem that is regarding index buffers<br />
i was using<br />
graphics.GraphicsDevice.Indices = new IndexBuffer(graphics.GraphicsDevice,sizeof(short)*indices.Length,BufferUsage.WriteOnly,IndexElementSize.SixteenBits);</p>
<p>graphics.GraphicsDevice.Indices.SetData(indices);</p>
<p>but it was showing exception<br />
but then i used as given in this code (declare a new object of index buffer) and Problem solved </p>
<p>So thank you very-2 much</p>
]]></content:encoded>
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		<title>By: XNA - Drawing2D Textures : Virtual Realm</title>
		<link>http://www.3dgameprogramming.net/2007/05/14/getting-started-with-xna-primitives-introducing-the-index-buffer/comment-page-1/#comment-9548</link>
		<dc:creator>XNA - Drawing2D Textures : Virtual Realm</dc:creator>
		<pubDate>Sat, 10 May 2008 06:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/05/14/getting-started-with-xna-primitives-introducing-the-index-buffer/#comment-9548</guid>
		<description>[...] with XNA - Primitives: the basics part 1 Getting started with XNA - Primitives: the basics part 2 Getting Started with XNA - Primitives: Introducing the Index Buffer Getting started with XNA - Drawing 2D [...]</description>
		<content:encoded><![CDATA[<p>[...] with XNA &#8211; Primitives: the basics part 1 Getting started with XNA &#8211; Primitives: the basics part 2 Getting Started with XNA &#8211; Primitives: Introducing the Index Buffer Getting started with XNA &#8211; Drawing 2D [...]</p>
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