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	<title>Comments on: Getting started with XNA &#8211; Primitives: the basics part 1</title>
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	<link>http://www.3dgameprogramming.net/2007/05/11/primitives-the-basics-part-1/</link>
	<description>Brecht Kets - XNA News and Tutorials - DirectX News and Tutorials</description>
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		<title>By: XNA - Drawing2D Textures : Virtual Realm</title>
		<link>http://www.3dgameprogramming.net/2007/05/11/primitives-the-basics-part-1/comment-page-1/#comment-9546</link>
		<dc:creator>XNA - Drawing2D Textures : Virtual Realm</dc:creator>
		<pubDate>Sat, 10 May 2008 06:02:54 +0000</pubDate>
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		<description>[...] XNA Tutorials that Brecht has put together. Getting started with XNA - Part 1: Opening a window Getting started with XNA - Primitives: the basics part 1 Getting started with XNA - Primitives: the basics part 2 Getting Started with XNA - Primitives: [...]</description>
		<content:encoded><![CDATA[<p>[...] XNA Tutorials that Brecht has put together. Getting started with XNA &#8211; Part 1: Opening a window Getting started with XNA &#8211; Primitives: the basics part 1 Getting started with XNA &#8211; Primitives: the basics part 2 Getting Started with XNA &#8211; Primitives: [...]</p>
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		<title>By: 3D Game Programming - Blog Archive - Getting started with XNA - Primitives: Introducing the Index Buffer</title>
		<link>http://www.3dgameprogramming.net/2007/05/11/primitives-the-basics-part-1/comment-page-1/#comment-7</link>
		<dc:creator>3D Game Programming - Blog Archive - Getting started with XNA - Primitives: Introducing the Index Buffer</dc:creator>
		<pubDate>Mon, 14 May 2007 08:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dgameprogramming.net/2007/05/11/primitives-the-basics-part-1/#comment-7</guid>
		<description>[...] this code, I&#039;m not going to spend time on explaining it again. You can always (re)do part 1 or part 2. Ok, start by added the following variables to your class; these will just hold the [...]</description>
		<content:encoded><![CDATA[<p>[...] this code, I&#8217;m not going to spend time on explaining it again. You can always (re)do part 1 or part 2. Ok, start by added the following variables to your class; these will just hold the [...]</p>
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